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Devlog
Keypad interactable
November 12, 2024
by
celestialmaddie
A new Interactable has been added: the Keypad. The Keypad contains an integer code and activates its corresponding Activatable when the player inputs a value that matches that code. As per any Interac...
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Enemy AI: NavMesh prototype
November 10, 2024
by
celestialmaddie
First demo of an enemy pathfinding prototype for ARHS using NavMeshes. It's pretty basic for now; all this currently shows off is the pathfinding qualities of NavMeshes. There is still much to do befo...
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3D Characters - Rigging --> Animations
November 10, 2024
by
omarti23
#3D
For this section that I worked on, I made numerous animations for the characters I modeled in the last dev log. I went and rigged the MC and the 1st Robot model we had finalized. The rigging itself di...
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3D Characters - Modeling
November 10, 2024
by
omarti23
#3D
I first worked on the Main Character Ellie after the 2D references were done for the character. The Initial Model was the Blue and Yellow version I had for Ellie. After some revisions, we went through...
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Level Design
November 05, 2024
by
JulianCortez
These are some of the references I plan on using along the way while level designing everything is subject to change since I am still trying to get a feel of what I'm trying to create to make it blend...
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Character Design - Ellie
November 05, 2024
by
manaisstoredintheballs
#izzy, #concept art
Initial Concepts Whenever I design a new character, I first like to gather up as much reference material as I can manage. Even if I don't end up using all of them in the final design, that initial sea...
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