Level Design
Reprogrammed » Devlog
These are some of the references I plan on using along the way while level designing everything is subject to change since I am still trying to get a feel of what I'm trying to create to make it blend well with the game.
In this image I'm trying to create a sci-fi looking factory which is in its blocking stage right now I want to make this beginner area slow and add much more with assets I'm creating currently in blender such as pipes, lava, puzzles models and much more.
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Reprogrammed
Status | In development |
Authors | JulianCortez, manaisstoredintheballs, omarti23, celestialmaddie |
Genre | Survival, Puzzle |
Tags | Horror, Singleplayer |
More posts
- 3D Assets: Basement TilesetFeb 10, 2025
- 3D Assets for the Main LevelJan 24, 2025
- Keypad interactableNov 12, 2024
- Enemy AI: NavMesh prototypeNov 10, 2024
- 3D Characters - Rigging --> AnimationsNov 10, 2024
- 3D Characters - ModelingNov 10, 2024
- Character Design - EllieNov 05, 2024
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